Intro
My
first blog entry will not be something in chronological order
tracing my wow history back to my vanilla days, but I am sure I will
blog about that experience if I do not burn out on blogging First, I
wanted to blog about a recent experiment that when looked at from
every POV could be considered a great success story as well as a
resounding failure.
History
So,
some history may be needed in order to frame this entry. In TBC I
joined a guild named Dead Gnomes Float (DGF). After some time I
became an officer in that guild and the guild went from a pvp-centric
guild to a PVE raiding guild re-named to Broken, admittedly, I miss
the old DGF guild name and Broken was not my first choice, but I wa
overruled. Well, long story short, I became a prominent leader in
Broken for 5 years until the time when Bloodrooted/Porkofdoom (the
guild leader) and I decided we did not have the time or energy to
recruit again for Mists of Pandaria and decided to give Broken a rest
after 5 years of raiding. We did go on hiatus during progression
during Heroic Dragon Soul and a void was left that I needed to fill.
The
Void
I
filled that void by joining a Heroic Dragon Soul team in Masochistic
Tendencies (MT), a guild run by a former guildie of DGF/Broken. I
soon was leading that group and helped it get to 6/8H at 35% nerf and
then when 5.0 hit servers prior to the MoP, we wrapped up H DS up and
got to 8/8H. Granted it was nerfed and 5.0 mechanics were in play,
but it was a MT guild first. At this time is when an idea hit me.
The
Idea
I
approached the GL of MT with an idea to bring an invite only/detailed
application process, progression type raiding team to MT. It would
likely lead the charge in progression for the guild and entice more
seasoned raiders into MT and drive the raiding level up for the
entire guild. I would only play the role of raid leader for this one
team and was not interested in being an officer as I had just hung
that hat up after 5 years and was relieved to have a “break” from
guild leading. The idea was not accepted as universally as I
would have thought. It certainly took come convincing that this
idea would benefit the guild. Either way, good or bad, it was on its
way.
Proof
is in the Pudding
T14
started out rocky with this new progression team affectionately known
as Team Moist (TM). The initial hoopla wasn't seen, but after a few
weeks the team started to gel and progression started happening as
this group did lead the charge for the guild. The issues arose once
members of TM left and new members were needed and oftentimes some of
the better raiders from other teams would want to join TM. This
began the rift and divide between TM and the rest of MT. It started
out as a whisper, but it got louder over time which was a combination
of things happening to this raiding guild and not just the TM
experiment.
Effort
I
am not sure many understand what it takes to run a group like this
and to keep it focused and on target. I would say 10-20 hours
OUTSIDE of game is a good estimate. I would plan all strats and
track everyone's schedule weeks in advance and look for fillins when
gaps emerged in the roster. It was a lot of work. I believe raid
leading a team of this caliber required it or it would have failed.
I gathered everyone's emails and phone numbers to be in touch with
all 9 of my raiders especially with last minute changes to raid
schedule and strats. I believe part of why the TM experiment worked
was this effort. I do not want to pat myself on the back, but I
worked hard for this. No one handed me a team and said show up twice
a week and kill bosses and go into heroics and watch bosses fall
over. If it was that easy every raiding team would be a heroic
raiding team.
Goals
What
measures success? “Let's see how we do” is really not a great
way to push or drive raiders IMO. Success needs to be measured and
establishing a set of goals per tier I feel is important to raid
teams. If goals are not met, make changes until the personal and
group goals are met for your raiding team. With only 5 hours of
raiding a week, TM goals had to be realistic. T14 was 25% heroics at
0% nerf before T15 was released. T15 was 30% and T16 is 40%
although now 60% as 40% was just met this past week. To date, TM has
achieved every goal that was set out for it since its inception in
MoP.
Guild
Firsts
MT
had 1 tier prior to T14 where the guild cleared a tier in regulation
and that was in T11 (I am pretty sure only 2 of those members from MT
are still in MT). I define regulation as being my term for clearing
a tier while the tier is current and no blanket nerfs. TM provided
MT with an additional guild first with a heroic kill in regulation.
Reserved again for another blog, I did become a raid leader of a 2nd
team in MT as some other raid leaders had left MT and raid leading
which left a void and I stepped up to lead a 2nd team. T15 presented
itself as the most successful raiding tier for MT in its guild
history although it seems to have not been spotlighted. In T15, 3
teams cleared the entire normal raiding tier in regulation for MT.
Another MT first and IMO a crowning achievement for the guild and
proof that MT had escalated its raiding prowess. Unfortunately, it didn't seem like the overall happiness in guild was there even with
this achievement. T16 is when trouble emerged and some groups
started collapsing and the segregation of TM from MT was at its
highest point.
The
Break-Up
I
felt TM brought a lot of positives to the MT as a guild and ,in fact,
escalate raiding for the entire guild. Maybe MT wasn't ready for it,
maybe its leadership wasn't ready for it, maybe it was bad timing, undoubtedly there were a number of things at play and all played their
role in the final chapter called “The Break-up”. I
wholeheartedly do believe this experiment (which was successful)
could have worked, but the idea would have needed to be universally
supported by the leadership and majority of the guild members. (100%
compliance and agreement is impossible in WoW) For many reasons TM
felt it was time to move on. In addition to the general feeling of
not being wanted/appreciated, the announcement of the new raiding
schema in WOD really changed my opinion of guild core values and
direction/approach for WOD. To truly achieve a mythic raiding team
(20 person) a full guild effort must be behind it. Yes, I was an
officer of MT, but it was not my guild to transform and change its
underlying core values for MoP or WOD. So, Broken was re-born with
members of TM.
Conclusion
Do
I feel the experiment failed? No, I do not. I think it did a number
of things for MT. It gave some members of MT a place and a team to
achieve their personal goals while striving for a group goal. I
think it also opened some eyes into what it takes to run a true
progression minded group as it is not for everyone. Were some
feelings hurt with the break-up? For sure. Will I rehash them here?
No. Was I one of the people hurt? Yes. I've been playing wow for
nearing a decade and been in a number of guilds. I feel my best shot
at achieving and getting what I want is to run it my way with my
longtime WOW friend Bloodrooted/Porkofdoom. We know we can do it.
We have done it before and we will do it again. Will we please
everyone? No. Will we try? Yes. So, I started this blog entry
outlining an experiment with the guild MT and will conclude it with
the inception of a new experiment with the guild called Broken, that
was re-emerged and found life once again. To me, this is home sweet
home especially when I get to be part of making all the rules. ;)
No comments:
Post a Comment