Wednesday, January 29, 2014

Who Needs Sleep? (old entry)

Another old post to show my raiding schedule insanity during MoP and Throne of Thunder...

Sleep?  I’ll sleep when I am……dead done raiding

I am self-proclaimed wow obsessed, more than that, I am healer obsessed.  With 3 raiding healers and 2 ToT normal ready healers, it can easily be said that I have severe problems and should seek help immediately, unfortunately when I did seek help, Thrall told me to go do Battlefield Barrens and how could I deny the REAL warchief?!  So, I started farming mobs, hey, it is better than dailies….
In game, I am the official Raid Leader of 2 Masochistic Tendencies raid teams, Team Moist and Team Reborn and on an alliance raid team on Draenor in the guild Palidrons.
I started really thinking about where I am in game and what commitments I have made and decided it was time to get it on paper and then to share.  So, here it is in table format.

Day Tues Wed Thurs Friday Sat Sun Mon
Time OFF 930-12am 930-12am 1130-2am 1130-2am 10-12am 930-12am
Team n/a Team Moist Team Moist Palidrons guild on Draenor Palidrons guild on Draenor Team Reborn Team Reborn
Class n/a Paladin Paladin Shaman Shaman Priest  Priest
Spec n/a Holy Holy Resto Resto Disc Disc
Hours of Raid 0 2.5 2.5 2.5 2.5 2 2.5
Hours of Sleep 5-6 5-6 5-6 4-5 4-5 5-6 5-6

Total hours in raid a week = 14.5 hours
Total hours of sleep in a week = 33 – 40 hours
Total hours in game a week = I really don’t want to know…

Add this schedule to a wow hating wife, a 4 year old boy, a 1 year old boy, a cat, and a 40 hour a week job and it’s a party!  I guess this post should be renamed to “addicted” rather than “sleep” as the undertone.
Ironically, I don’t feel a bit of burnout and on Tuesday, my night off, I get bored within an hour of logging on and am annoyed that I cannot find a pug on the dead Uldaman server (praying 5.4 fixes that!)
Recently, I spent time in LFR learning/mastering, or trying to at least, the art of fistweaving.  Certainly, different than attonement, but fun and different enough to be new and a very good compliment to the “easy” monk healing rotation.   I can’t deny the fact that punching things in the taint and healing while doing it feels really good.  I just need to remember to keep the damn jade statue 20 yds from raiders.  It was the last thing I wasn’t knowledgeable on in the healing category so I started to work on it in my spare time.  I am still working it out to get better at it where it becomes natural and part of my muscle memory as attonement healing does.  If I had to choose, disc priests tend to be my favorite healing class/spec right now, though changes to resto shaman are exciting and I love the 5.x changes thus far even if it is a touch underpowered in 10 man.

Also, I recently started subscribing and listening to a number of WOW podcasts and am actively watching the PTR patch notes almost daily for changes.  For podcasts I am a big fan of CTR and Legendary and recently My Epic Heals.  I even sent My Epic Heals an email to see if I could somehow contribute as someone with 3 raiding healers with full clears on all 3 with some boss tips for each class.   They will probably ignore me and tell me to goto bed and get some sleep.
Anyway, so, what is a standard day for me?  Let’s pretend it is Wednesday, Team Moist raid night # 1.
    1. Wake up at 6 am
    2. Make morning pee-pee
    3. Pack 3 bottles for the 1 year old
    4. Make coffee for myself
    5. Feed yogi the cat who is meowing as if he’s never been fed and rubbing up on my legs (feels good, I can’t lie)
    6. Wake the 1 year old, change diaper, pray he didn’t shit himself, stick him in his carrier, turn on TV to Nick Jr
    7. Wake the 4 year old, pry him out of bed as every answer is NO, help him get dressed, lay him on couch to watch Nick Jr with 1 year old until I am ready
    8. Lay out my clothes for work
    9. Brush teeth and shower
    10. Get dressed
    11. Pack car with bags and coffee and work laptop
    12. Start car and turn AC or heat on
    13. Set alarm, turn tv off, grab kids
    14. In car by 7:15-7:30 am
    15. 7:30 am-7:45 am, arrive at my parents house (aka grandparent daycare), drop kids off
    16. Drive 1 hour and 15 mins to work
    17. Listen to podcasts on way to work
    18. Arrive at work by 8:30 am
    19. Work til 11:30ish am
    20. Get lunch, surf MT forum, formulate strats, check logs, whatever, but 90% of the time, wow related
    21. 12:30ish, get back to work
    22. Leave work at 5 pm
    23. Listen to podcasts on way home from work
    24. Home by 5:45-6pm
    25. Feed kids
    26. Help bathe kids
    27. Play with kids
    28. Kids in bed by 8pm
    29. Optional:  watch an episode of Sons of Anarchy or Dexter with wife (all nights except Wed/Thurs)
    30. I go downstairs to my dungeon and logon
    31. Raid
    32. Come back upstairs to bed
    33. Optional:   Think of alternate boss strat if applicable
    34. Ask wife if she wants to make a baby
      (She always says no)
    35. I then sing, “sweet dreams, sleep tight, don’t let the bed bugs bite”
    36. Wife twitches and gets mad
      (I smile)
    37. Sleep for 5-6 hours
    38. Pray 1 year old stays asleep all night
    39. Dream of killing Heroic Lei Shen
    40. BBBEEEPPPP, alarm, its 6 am
    41. Rinse Repeat….

Reflections on the Cataclysm (old entry)

Another older blog post, but my reflections on Cata as an xpac



For me personally, this xpac was my most wild ride since I started playing WoW.  Back in vanilla is a close second, I had a guild that split in half and then reformed and split again and I lost my DKP 3 times!  Anyway, more so than any other xpac, I was the cliché, 110% immersed in this xpac called Cataclysm, where Deathwing reigned terror on the world….ooooo…scary.  I was actually told he can’t really be dead as he is a god per the lore.  Lore shmore, I just want to clear raid content.  Oddly enough, I LOVED the actual Warcraft 1-3 lore immensely and am even playing Warcraft 3 for the 4th time and I watch every cut scene.  Somehow, the more doesn’t entice me in WoW whatsoever as it feels uninteresting in the MMORPG setting.  It doesn’t matter though, Blizzard has me hook, line, and sinker – yeah, more clichés.  Woot!  So, here are my memories/reflections of Cataclysm.  I did my best to recall it all, but between my many loose and moist bowel movements and lots of drinking, it may get fuzzy and I may cross timelines.

Cata release and the grind to 85

From the outset and release of Cata I speed leveled a pally as prot with a holy offspec, but holy would be my raid spec/main spec when I got to 85.  At 85, I tanked heroics as one of the guild tanks that was geared enough to be able to tank and get people geared.  I only really healed in 5 man heroic PUGs, which I love to do and I have eluded to this in the past as a way to fine tune your skills with unpredictable puggers and bad tanks.  It felt like an eternity to 85 with no guild perks or rest bonus, but I got finally got there with great disgust.  I fing HATE leveling with these horrendously boring kill 10 of these and come back then kill more until a piece of their nosehair falls out and collect 10 of those nosehairs and then come back AGAIN, THEN you can kill the boss of the noisehair clan and come back and I will give you a green piece of gear that will replace that epic purple from your last xpac that you spent weeks waiting for it to drop.  Yah!  I swore up and down I wouldn’t level more than a few 85s in Cata due to the awful grind to 85.  Spoiler alert:  I now have 10 85s and a 68 rogue that I just can’t level anymore.  /fme
At 85 and 329 ilevel (I think that was the ilevel needed), I most of all enjoyed the difficulty of the heroic 5 mans.  They truly felt….heroic!  I felt they were like vanilla and even TBC in difficulty.  CC was needed and using an entire healer arsenal was needed.  Then they nerfed them and I do understand why, I finally get the Blizzard model after so many years.  Anyway, 5 mans all became a face roll.  Luckily, the raids were there for the challenge, pre-nerf of course.  I hate that I have to use the word pre-nerf, but this is world of warcraft 2012.  Apparently everyone deserves to see end game….even Rakrah.
Weeks after Cata launch, Broken had enough to start running BWD and we formed 2×10 and started raiding.  Now the real fun would begin!

ZA/ZG

Sometime during Cata, I think 4.1, Blizz re-introduced ZA and ZG as heroic 5 mans for 353 gear.  Both were pieces of shit as raids in vanilla and TB  (20 man and a 10 man at the time), so seeing them again was like seeing my GI doctor. (check forums for the story of moist if you are unfamiliar with my GI doctor stories, they are shittastic!)  Like a good and obsessed altoholic, I ran ZA/ZG MORE THAN 200 times to completion (not counting partial runs) to get pre-raid BiS gear for all my alts (I do not know why except there was nothing else to do).  I went through all my dungeon achievements of all my toons to verify the number of completed ZA/ZG runs when someone in guild asked me how many times I ran them and I was shocked and horrified at the total number of ZA/ZG runs I had completed.  On some level, it was a low point for me and I can’t tell you how many people sucked at the last boss in ZG.  It was amazing at the fail, but I sort of chuckled at times.  Healing bad tanks and dpsers on that fight was truly challenging and oftentimes fun.

T11 Raiding and The great divide

So, Broken started raiding BWD with 2 groups.  It was quickly really apparent that some people couldn’t handle the demands of raiding after the culmination of ICC which you could spam anything and have noi mana issues or rage issues or whatever.  Mostly the healers struggled as in ICC mana was no issue and all of a sudden 25% through many boss fights some of the Broken healers were now oom and qqing.  /wtf Both groups hit walls.  A “super” grp was assembled to down Chogall, Al’Akir, and Nefarion all pre-nerf for the guild.  This was the beginning of the end of 2×10 for Broken.  It was abundantly clear some people were being carried through content and hurting any type of real progression that more than 50% of the guild desired.  The great divide of skill was more apparent than ever and more obvious than Rakrah being one of the worst tanks on the entre Uldaman server.  The call was heard by Officers and the GL and the decision was made to form one group and bring the worthy and the most committed to raid.  We never got more than a few heroics down in T11, Halfus and Chimareon.  Chimy was a tough fight on heroic.  We spent 2-3 full nights on it before we got it down, but it was a glorious victory when we did and sort of solidified this new focused group idea.  Of course, FL was coming and we all waited for that.  I think we could have done more T11 heroics with our new 1×10 progression focused group, but we merely ran out of time.

Firelands

This tier was probably one of Broken’s best.  Getting all 7 bosses down pre-nerf.  Rag down the week before nerf.  That was a thrilling kill.  Vent exploded with cheers when we got it.  It felt damn good as it was not an easy fight and I slept really well.  I even woke up my wife to tell her.  She grumbled and told me to f off.  I tried to mount her, but she bucked me off.  In FL, I LOVED the Baleroc fight.  My favorite since healing Dreamwalker, the dragon in ICC, the mechanic of building stacks and then swapping to keep the tank up from HUGE dmg was different and awesome.  After the huge flat FL nerf, Broken did a good job at getting 6/7H rather quickly without really stumbling much.  Broken even beat Insomnia (one of Uldaman’s finest guilds now) to 6/7H before DS release was announced.  As a guild we decided to not even try H Rag which was deemed a guild killer plus we were sort of close to DS.  It was a crowning glory for the guild that unfortunately was short lived.
At the same time as being a member of Broken, I wanted to raid more and joined a weekend alliance guild called Dark Carnival on Ysera as a resto shaman (who was my least favorite healer, but have learned to “love”).  At the time DC was 6/7 Normal FL with only one rag kill.  I joined, as well as a few others to replace gquitters, and we got rag down a few weeks later, then drama ensued and I left the guild to join a startup guild called Evening of Score.  That grp/guild consistently downed reg Rag each week, but never got into heroics.  There was drama brewing and gkicks up the wazoo.  Trouble was on the horizon for this newly formed guild.

Dragon Soul

Broken hit the DS raid hard upon release as FL was as stale as poo.  I was away on travel, but wrote cliff notes for every DS normal fight that could be read within a minute or 2.  I want to say Broken got 6/8 in week 1, but cannot recall anymore (see paragraph 1 about too much drinking and pooing to remember clearly).  Then 7/8 and finally 8/8, all pre-nerf.  That was a milestone for the guild, all Cataclysm normal bosses downed pre-nerf and it wasn’t 1 week prior to nerfs like with FL and rag, so it felt like DS might be a bigger success than FL!  It felt good and Broken was paving the way to being something more than the casual guild back that started back in TBC that entered Kara with pvp gear!
At the same time, over in Evening of Score, that guild got to Spine and downed it FINALLY after having to carry a 3rd healer through it.  Unfortunately, not long after that, the next week actually, that guild broke up as startup guilds are a great idea in theory, but take way more than saying “we want a drama free raid environment” to be successful.  Drama is unfortunately part of this game.  Officers need to keep it in check, that is their primary job, they just don’t know it or deny it. J  Anyway, the leadership could not deal with the drama and the guild became unglued.  I was sort of RLing for them at the same time as RLing for Broken so it was a touch exhausting too.  RLing 5 nights a week.
So, after EoS went to shit, I transferred my shaman back to Uldaman and joined Masochistic Tendencies on my resto shaman and joined Yakk’s Sun/Mon group.  That group got the first DS Madness kill for the guild at 5% nerf.  We almost had it the week before, but we fell a little short and ran out of time.  I wanted it bad too.  I blame Giz, he wasn’t there , but his spirit must have been.
At the same time Broken was immersed in heroic DS.  H Morchok was a joke then we got to H Yorsack.  Broken got him after 40 tries at 0%.  2/8H at 0% wasn’t too bad and another milestone.  Broken then proceeded to go 6/8H all with a max of 10% DS nerf.  Then the guild unraveled.  It wasn’t H Spine as Broken barely got into it (maybe 4 pulls?), but the repetitive mistakes on H Hag and H Warm that led to finger pointing and comments like, “this should be farm” plus having unstable groups week after week hurt morale.  Add that to losing some of our long standing members due to burnout and the release of D3, and raids were too hard to maintain, so we shut it down for a bit.  It happens when you have a guild going for as long as Broken has been going and you drop down to one focused 10 man group with little to no real bench.  Broken tried to institute a 2nd group and recruit for it, but the DS boredom was in full effect now.  New recruits showed up once and disappeared.
After Broken stopped raiding and Yakk’s Sunday group disbanded, I helped the Wed/Thurs heroic group as a fill-in when spots were open.  Eventually my priest got a core spot in the group and that group is now 8/8H DS.  The kill was after 5.04 released, but a kill is a kill!
I also rejoined Dark Carnival on Ysera on my resto shammy where the guild went through a rename and became The Night Shift.  My recommendation was “Moist” and it received 2 votes.  1 by me and 1 by one other guy.  Anyway, they had just lost 5 core members and mass recruited.  After a 1-2 week gelling period we finished H DS at 25% and have been each week.  This was a personal milestone for me.  I had never downed ANY end boss on heroic or prior to heroics, no end boss at all in my wow career.  I am hoping to work off of this success and make it a goal of mine in each xpac and tier in wow from now on.  These challenges are what give me my endorphin rush and why I play this game of ours.
In Cata I had 216 total Heroic DS Kills with 10 H Madness (as of Sept 11).  This isn’t meant to tug on my epeen, but merely a snapshot of the involvement/commitment I had in this xpac at a personal level.  Prior to this release, my kill total was probably not even half of that in any one raid.  Add to that I raided with every one of my healers.  3 progressively and one as a filler or for group 2 raids.  A time consuming action packed xpac for me to say the least. More cliché!

MoP

Even with all the time spent in Cata, with only a few weeks left until MoP, I am pumped for it.  The talents, new raids, new 5 mans, all look and sound great so far.  Not looking forward to grinding to 90, but hopefully it won’t be as painful this time around.  I also can’t wait to create Mavrosmoist, my Monk moistweaver.
So, that is it, my personal reflections, trials, and tribulations from the Cataclysm.  Hoping to build on the fun I had in Cata in MoP and keep it rolling.

The Endorphin Rush (old entry)

I had posted these on a different blog, but now that I have my own blog I want them here.  Most probably haven't even read it anyway....

Certain things in life give you that hard to achieve endorphin rush.  That moment where your body tenses up, you get nervous, perhaps sweaty, nervously awaiting to feel the rush, and either the moment happens or it doesn’t.  The achieved or lost feeling has now past, but you continue to try and find more of those elusive endorphin rush moments in life wherever they may be.  For me, in WoW, it’s the thrill of a new boss kill, but not any boss kill, the right circumstances must fall in line for it to be a true rush.  Some kills feel better than others.  Here are a few I can remember:

LK 10 man

I was in the guild Broken at the time and we had 2-3 ICC 10 groups and 1 ICC 25 man group.  We raided Tues/Wed as ICC 25 and then broke into 10 man groups.  4 days of raiding was fine I guess for most back then and now people get scared at 3, but I digress.  No group could get to or down LK.  Pretty sure all grps were stuck at or near Sindragosa except one group which was stuck on LK.  Just needed a little more.  As a guild we decided to form a super grp, grab the best 10 and best makeup to make it happen.  We formed up and got in there.  For those that don’t remember it was a 3 phase fight with 2 intermediate transition phases, dare I saw, intermissions.  (sound familiar…)  Anyway, we get through P1, P1.5, P2, P2.5 pretty easily then P3.  We never got this far so cleanly, all raiders are still  up.  I start to get that excited feeling, almost like the first taste of beer or an alcoholic drink after a long hard days work or perhaps even when single when the first ‘touch’ happened or if you finally got a bathroom after holding it in for 3 hours, ok, maybe not so much the bathroom part.  Anyway, I remember being on my disco priest even though my main was a holy pally, but you needed the bubbles for that one effect in P1 which I cannot remember the name now.  The rotation of defile then Valkyrie, defile,then Valkyrie was all we had to do plus deal with the person targeted by the sword.  Someone gets swept in and they die.  Oh boy, here we go.  Valkyrie gets another.  As RL, I knew the fight ends at 10%, but some forgot or were too razor focused and too ingrained that 0% is the end.  We were close, 15%, I say 5% more, some are confused, a few more die.  I am still up as is another healer.  Then 11% and 10% and bang, fight “over”.  We don’t all immediately get excited because some are confused, I knew we got it and my endorphin level was an 8.  That last cut scene crap for last 10% was/is pretty stupid.  Still, we got it, and it felt fing good.  Arthas had it coming for a long time.

Nefarion v2

Pretty sure I got Nef in vanilla as BWL was around the time I quit or maybe it was around AQ, maybe both, I don’t really remember.  Anyway, again, 2×10 man grps, we started T11 with a 25 man, lost a few and went to 2×10 and split the talent.  It worked to an extent, but we again formed the super grp for first kills on Chogall, Alakir, and Nef.  Besides the platform jump thing, the fight wasn’t too bad.  We got it relatively easily, but p3 we were bad and the adrenaline started pumping.  People dying all over the place.  We got the kill with 3 people up and again, it felt good, some cheers, not as much as LK though.  This was the first tier Broken every got a regulation kill.  A full clear of normal content while it was current and not nerfed by some percentage.  So, it was truly a milestone and Broken had finally matured out of noobdom.

H Chimy

We had some time before FL came out so we dabbled in some heroics.  We only got 2, but H Chimy was the last one and only memorable one.  With over 50 wipes we worked hard on this one with the gimmick were you just need to keep people at 10K health and 1 tank at near full.  Of course, in heroic it was harder and we pooled a lot of CDs and random shit to get one down.  The only detail I really remember is that we did cheer when we got it, it felt good after all that work, but also burnt some folks out not used to that type of grind on one boss kill.

Ragnaros v2

I have played since vanilla and you would think my Rag kill in vanilla was memorable, but it was my first time raiding and I wasn’t RLing plus I was a noob.  I sort of just went with the flow.  Refreshed dots when it made sense as the 7 other locks had dots rolling too and dots used to get pushed off on bosses if I remember correctly.  There was a max!  My vanilla days are hazy at best, too much staying up until 2-3am raiding and barely awake for some kills.
So, fast forward to Cataclysm and Firelands.  We dropped to 1 group as the splitting talent thing wasn’t working and we were losing people to lack of progression.  So, we had talent pooled now, but if someone was out a week, we didn’t raid.  There was no pugging early on in FL.  So, we get through most of FL, slower than we wanted, but we were facing Rag in the last week before nerf.  This was it, we missed a lot of raids, but we had the group to do it.  We go in that week and learn it piece by piece.  3 phases and 2 intermediate phases again.  This fight was no joke, to date, the hardest normal difficulty boss I have faced.  2.5 hours are quickly dying down on our last raid day of the week before next week’s nerf.  1 shot left, 5 attempts ago we got to 10%.  Since then, too many mistakes, probably fatigue.  1 last one, let’s do EET.  All goes near perfect until the last tranny phase and we lose 1 or 2.  Then phase 3, blood lust and go.  Watch the fing meteors!  One by one the phase 3 is too much, but he is at 5%, 4%, 3% come on, all are dead, tanks, heals, everyone, except one Enhancement Shaman Jadeail.  The legend of Jade started in T11 when he was only one left on Alakir kill, but that fight was so stupid, most didn’t care.  Could Jade do it again?  This was Rag though, smacking tanks around, tossing multiple meteors. 4%,  2%, 1%, 0%.  COME ON JADE is what we were all thinking as everyone was dead silent.  Then, achievements fly through guild chat…VENT ERUPTED IN CHEERS, EVERYONE WAS SCREAMING, YELLING HOLY SHIT, and other obscenities.   My body was full of endorphins, at that very moment, I could have punched Mike Tyson and probably knocked him out. Somehow Jade did it, we don’t know how, they were at least 4 meteors, somehow he survived and finished Rag off.  The most epic kill to date for me.

Other memorable kills

After the Rag story all others pale in comparison, but I have had other great kills that gave me the rush.  Deathwing pre-nerf, H DS clear at 20% nerf, T14 full clear though Sha of Fear was anti-climactic, and t15 Lei Shen kill.  All were great in their own right, but none compared to Rag at the time, in the guild I was in, and the way it happened.

Dude, you only get endorphin rush from WoW kills?!

No, but this is a wow blog and internet porn has made sex less sexy and exciting.

Tuesday, January 28, 2014

Hill Farmstead Abner (beer review)



Intro



I know not WOW related, but I drink beer while I raid, so yeah, too bad it fits here now.

I wrote this beer review of probably my favorite IPA I ever had after I returned from my first ever Vermont trip.

Disclaimer:  No, I did not make love to this beer as my co-workers thought after reading this.

It pours as out as a cloudy yellow/orange color with a soft, gentle foam building up as it enters the glass. The aroma and taste of this IPA from Hills Farmstead in Vermont when tasted at the brewery in person was divine. I had a beer epiphany as if I had just discovered the birthplace of the IPA. You know when you have found something special when just after the first drop hits your lips and you complete your first taste, you pull the glass away from your face and stare at the beer in the glass as if you can't believe you were lucky enough to taste that. That type of moment doesn't happen often and should be cherished and remembered.

40 hours later contained in a Hills Farmstead growler, I was back at home after a superb albeit gassy trip with some friends. How would this liquid stand up away from the ambiance and allure of its birthplace in Vermont. The pour was the same, I opted for my Westy chalice than the wine glass style of the Hills Farmstead glassware purchased from the brewery. The aromas filled the air, but with no other brewery aromas competing with it, the full breadth of this IPA was now mine to dissect. Pine citrus, pineapple, an array of intoxicating IPA fragrances emanated from my goblet. First sip, bracing for that classic IPA bitter bite, but there was none, only a harmony of flavors, meyer lemon peel, a hint of pine resin, ripe pineapple, and the every so slight dollop of a honeysuckle. This had no edge, this was something entirely different constructed in a fashion to look like an IPA, but act like an entirely new class of beer; dare I define a new style of beer and call it a super IPA. On my second sip my palate was enveloped by the same flavors, but more exposed itself in the finish, some sour mango and star fruit. Profound and with such complexity and a near flawless beer. This isn't a 95 point beer, this is a 97 point beer. This IPA from the non-assuming and no frills operations of Hills Farmstead is doing it right when it comes to development of product. This beer is named Abner and my self proclaimed style of a super IPA moniker may not stick, but this beer and my experience will be retained within my memory until I can once again partake in this heavenly Vermont elixir.

The History Lesson




Intro

Today’s blog takes us all down memory lane.  ‘Memories….Light the corner of my mind….Misty watercolor memories…Of the way we were…’   So, I have wanted to do this blog entry for awhile now and it’ll probably be a good piece of prose to keep at the ready if I do ever app to another guild and they want my raiding history.  ;)

Vanilla

I was literally THIS THIS THIS FING close to almost quitting WOW before I even started it.  When I first loaded it up and rolled an Undead Warlock on Uldum, the camera defaulted to first person, and it was horrible.  An hour playing like that and getting ganked by zombies in Brill (I think it is Brill) and I was ready to quit, then by mere accident, I rolled the mouse wheel backwards and holy fing poopie, 3rd person view; addicted ever since.  5 hours of sleep became my norm for years to come.

I began leveling and at some point I met a rogue along the way named Deadwolf.  I was MavrosDeath, so in WOW terms, we had a lot in common, both our toons liked death.  He invited me to his guild named the Brotherhood and I joined and kept leveling slowly to 60.  At some point at the appropriate level, I was invited into Ragefire Chasm, my first ever 5 man and it was awesome!  Addicted x 2.  I made a point to try and do every dungeon I could find along my path of questing.  Remember, no LFD, no summoning stones, and it took 3 people to summon someone (lock and 2 more) PLUS I needed to have soul shards in order to summon someone, so getting 5 mans wasn’t easy and sort of had to be something you did rather than quest.  I remember some questing areas having tons of elites, not dungeons, just some random questing areas just had elites and you needed groups to clear them out to do all the quests.  They felt like outdoor 5 mans.  Getting to 60 was not easy plus you had to read quest text to figure out where to do or use a site called thottbot where would could search a quest and find out what to do and where to go.  Also, no BOAs and random elites everywhere and basically I died a lot.  I could go through all the noob stuff I did in vanilla, but I’ll spare the readers that horror and myself the embarrassment.

Fast forward to raiding!  40 man MC.  Wow, get to raid 30 mins in advance to hope and secure a spot.  Having 100 people on at once was the norm back then.  Then farm a crap ton of soul shards for healthstones for raid.  Trash repops were super fast so you wasted so much time on trash.  We spent every night raiding until like 1-2 am ET to some degree and the raid lockouts were 3 or 5 days and on a staggered schedule.  I continued to run 5 man dungeons and you could “raid” dungeons like Stratholme and Scholomance and UBRS.  I think they were all 15 man then went to 10 and ultimately 5.  I forget where I finally took a break, but my guild broke up when the main tank made the legendary sword with guild mats without approval.  So, the guild split and I lost all my DKP and had to start over and I was hoarding my DKP.  From that point in vanilla into some point into TBC was the only time I ever took a WOW break and it was 6 months long.  I haven’t ever quit since…

TBC

I came back to WOW and rolled a priest on Ravencrest with Moonglum and 2 other guys that no longer play, but were also real life friends.  Got to a point where we got bored and were looking for a raiding guild, but to no avail.  Moonglum found a guild on Uldaman with a bunch of Greeks in it called Dead Gnomes Float (DGF), he knww one of the guys, Barbaros, IRL.  So, we all transferred and joined. 

DGF was a PVP centered guild run by a guy that trolled people in WSG BGs.  When enough people joined DGF and we started raiding Kara, the original GL left the guild and Photia aka Porkofdoom/Bloodrooted became the GL and most of his officers were these Greek dudes and some RL friends of his from Boston.  I am not sure when I became an officer of DGF, but it was at some point in TBC.  I do know I was always a dps and a damn good one for a time (don’t laugh).  The game was different then, aggro was a huge issue, Omen or some aggro addon was essential to raiding as a dps getting aggro over tanks was really easy and soulshatter was a 5 min cd to drop 50% of warlock threat ; even that was not enough.  So, using any agro drop had to be strategic and sometimes you just had to flat out stop dpsing.  As we “progressed” through Kara and got to boss #2, Moroes, it was obvious we needed another CC to handle this boss as we were wiping for a few weeks.  So, we ran 3 priests, 2 holy (no one went disco back then) and 1 shadow to have at our disposal 3 shackles and we finally beat Moroes.  From then on, I sort of split time healing/dpsing and kept both my priest and lock at the ready.  TBC was the first time many  folks in DGF had ever raided, so we didn’t get very far.  We cleared Kara, ZA up to Hexlord (never got the bears), Mags, and Grul .  We tried Loot Reaver, but he ate our lunch, we almost got him once if I remember correctly, the rest of the times he did not feel like a Loot Reaver to DGF.  I do remember having 3 x 10 mans run Kara weekly, but I do not recall the raid schedule back then.  WOTLK was announced and in typical WOW fashion half the guild quit or took a break. 

Note about TBC:  Best raid content of all time, but some of worst character mechanics, 1 button rotations were not uncommon and needing 100s of flasks for raid week was the norm. 

WOTLK

An amazing expansion and if you were a Warcraft 3 RTS player, this was the crux of WOW for you (and me).  Naxx was rebooted as a 25 man from its 40 man glory days of Vanilla where it is still considered one of the best raids when current ever that barely anyone ever saw, hence the reboot in WOTLK.  Broken (DGF was renamed after being  hacked) joined forces with 2 other guilds on server, The Order of the Stick (OOTS) and another guild whose name is eluding me now, but I can edit this when I remember.  OOTS provided the tanks and some heals, Broken provided dps and some heals, and the other guild chipped in with a handful of DPS.  We got through 25 man Naxx on late Friday nights from 1030pm to 230 am ET, for a 2 guild effort, it went pretty well.  It really was a lot of fun, but tiring for Broken members as the other guilds were not in the ET zone.  Eventually, Broken had enough for our own 25 mans and asked OOTS if they wanted to join/merge with us and they declined.  So, Broken moved on and raided the content which was really great.  Naxx, Ulduar (minus FL), TOC (came too fast), and then ICC with the Lich King (basically the Darth Vadar of WOW).  We raided 10 mans and 25 mans weekly.  It was a lot of raiding, but at the time we could dedicate the time and WOW was in its heyday with 12M subs.  Cata was announced and half the guild quit or took a break.

Cata

We rebuilt yet again to do 25s although 10s and 25s were now the same gear, but we had enough for 25 so we decided to go for it.  The 5 mans were awesome to start off, then got nerfed.  Ugh, thanks Blizz.  BOT, BWD, and TO4W were the first raiding tier and were all pretty good minus the last boss in TO4W which was like Malygos named Alakir.  Those flying bosses are not fun and awkward.  All went pretty well, but Broken ran into trouble and some drama.  The skill divide was too extreme to clear content and so we broke into 2 x 10 and divided the skill and that wasn’t enough either.  We made a guild decision to go with a 1 x 10 man team and progress through the content with the most skilled talent we had.  We cleared T11 in regulation and then had our, at the time, best tier ever with FL in T12.  We got 7/8H with the nerf and Rag normal pre-nerf.  T13 we started out great and fizzled out as we lost core raiders and Diablo 3 was launched.  We were 6/8H at 10% when Broken hung it up for T13.  I started raiding with Masochistic Tendencies (MT) and a weekend guild on an alliance server as well.  At one point I was raiding 6 nights a week.

For the remainder of this story visit a blog I already wrote, it is all in the beginning of the blog entry below.

As for the MoP story, we are still writing it, but so far so good as T16 has been Broken’s most successful tier ever.

Conclusion

Sure, I could have joined a guild by now to get more heroic progression or to not have to do as much work as I had to, but perhaps all this work and effort has made the game and this success that much more appealing to me.  Grassroots efforts are always more personally rewarding rather than joining an already excelling team or guild.  I am content with where I started and where I ended up so far in game.  We shall see how this story continues to unfold as WOW gets older and so do I….

Sunday, January 26, 2014

Trains, Planes, and Automob…errr…Mounts?



Intro

Perhaps not the greatest title to define what this blog entry will encompass, but it has some underlying meaning.  It is no surprise that I play WOW for one reason and one reason only, to raid.  All else in game is truly just a big pile of fluff to me.  Mounts, pets, pokemon, PVP, questing, gold farming, professions, etc. all of it has no meaning to me and gives me little to no happiness to participate in them. I will do some of the aforementioned list in the name of raiding.  E.g. PVP for legendary quest line, rep grinding Black Prince rep, or rep grind for an item to make me a better raider.  Some of my guild mates claim I think and say everything not raiding in WOW is just “stupid”.  Perhaps to some degree they are right and I am just in some sort of denial.

Raiding

So, what the hell is about raiding that makes it so appealing even after 9 years of playing this addictive game that might as well be my crack cocaine?  For one, I love how it has evolved.  From 40 mans in vanilla to the succinct 10 man in MoP and soon to be back up to 20 mans in WOD.  I love it all, I loved 40 mans at the time, loved 25 mans at the time, loved and love 10 mans now, and will love 20 mans when we get there.  Add to that this new Flex model and I am hooked.  I do need to make one caveat, I do hate LFR and I know that is categorized as raiding, but it’s a huge pile of poo.  Toxic and mundane and a means to get some gear or some items you may need for a quest line.  I want LFRs to diaf.  Number 2, I love the social aspect to raiding.  The vent conversation, the hijinx, and the general social interactions within a raid just make it that much more appealing.  This is probably why LFR falls grossly short of something enjoyable to me.  The trolling and awful gameplay make it nauseating to participate in and then no true social interaction minus venomous raid chatter.  I can only hope in WOD I no longer ever have to run stupid LFR.  Number 3, the strategic nature of raiding and the dependence on 9 or more other player to properly execute to get a kill.  That aspect of the game is thrilling and gets my blood pumping.  There is a great inner feeling I get when we down a heroic boss.  It just feels good to conquer a heroic boss with a bunch of other people using good teamwork and strategy.  Number 4, it is just plain fun.  If it wasn’t fun I wouldn’t play this game, though if I could roll it into a joint and smoke it I probably would just do it or maybe freebase it.  What the hell am I talking about….

5 Mans

I should say I do like 5 mans as a means for gearing up with pre-raid gear.  They sucked in MoP as they got too easy too fast, but were awesome in early Cata when the 5 mans heroics felt like 5 man raiding to some extent especially in greens and blues.  I hope Blizz gets back to more challenging 5 man content and gets rid of the stupid scenarios or at the very least, add them into the LFD system. 

World BG PVP

Not sure what else to call it, but I liked the Wintergrasp PVP model and the one after it to some extent.  Not sure why I did, but sometimes it was fun to queue up and win then go run those raid bosses for some loot.  To me, way better than the world boss model like we have now. 

Conclusion

I wonder if some of our younger guildies or younger people even know the movie title I titled this blog post after.  I guess I am getting older and what I think is mainstream/classic is not even in the realm of knowledge of people perhaps 10 years younger.  Or maybe they are just stupid.  ;)  Jk….

Saturday, January 25, 2014

The Experiment


Intro
My first blog entry will not be something in chronological order tracing my wow history back to my vanilla days, but I am sure I will blog about that experience if I do not burn out on blogging First, I wanted to blog about a recent experiment that when looked at from every POV could be considered a great success story as well as a resounding failure.
History
So, some history may be needed in order to frame this entry. In TBC I joined a guild named Dead Gnomes Float (DGF). After some time I became an officer in that guild and the guild went from a pvp-centric guild to a PVE raiding guild re-named to Broken, admittedly, I miss the old DGF guild name and Broken was not my first choice, but I wa overruled. Well, long story short, I became a prominent leader in Broken for 5 years until the time when Bloodrooted/Porkofdoom (the guild leader) and I decided we did not have the time or energy to recruit again for Mists of Pandaria and decided to give Broken a rest after 5 years of raiding. We did go on hiatus during progression during Heroic Dragon Soul and a void was left that I needed to fill.

The Void

I filled that void by joining a Heroic Dragon Soul team in Masochistic Tendencies (MT), a guild run by a former guildie of DGF/Broken. I soon was leading that group and helped it get to 6/8H at 35% nerf and then when 5.0 hit servers prior to the MoP, we wrapped up H DS up and got to 8/8H. Granted it was nerfed and 5.0 mechanics were in play, but it was a MT guild first. At this time is when an idea hit me.

The Idea

I approached the GL of MT with an idea to bring an invite only/detailed application process, progression type raiding team to MT. It would likely lead the charge in progression for the guild and entice more seasoned raiders into MT and drive the raiding level up for the entire guild. I would only play the role of raid leader for this one team and was not interested in being an officer as I had just hung that hat up after 5 years and was relieved to have a “break” from guild leading. The idea was not accepted as universally as I would have thought. It certainly took come convincing that this idea would benefit the guild. Either way, good or bad, it was on its way.

Proof is in the Pudding

T14 started out rocky with this new progression team affectionately known as Team Moist (TM). The initial hoopla wasn't seen, but after a few weeks the team started to gel and progression started happening as this group did lead the charge for the guild. The issues arose once members of TM left and new members were needed and oftentimes some of the better raiders from other teams would want to join TM. This began the rift and divide between TM and the rest of MT. It started out as a whisper, but it got louder over time which was a combination of things happening to this raiding guild and not just the TM experiment.

Effort

I am not sure many understand what it takes to run a group like this and to keep it focused and on target. I would say 10-20 hours OUTSIDE of game is a good estimate. I would plan all strats and track everyone's schedule weeks in advance and look for fillins when gaps emerged in the roster. It was a lot of work. I believe raid leading a team of this caliber required it or it would have failed. I gathered everyone's emails and phone numbers to be in touch with all 9 of my raiders especially with last minute changes to raid schedule and strats. I believe part of why the TM experiment worked was this effort. I do not want to pat myself on the back, but I worked hard for this. No one handed me a team and said show up twice a week and kill bosses and go into heroics and watch bosses fall over. If it was that easy every raiding team would be a heroic raiding team.

Goals

What measures success? “Let's see how we do” is really not a great way to push or drive raiders IMO. Success needs to be measured and establishing a set of goals per tier I feel is important to raid teams. If goals are not met, make changes until the personal and group goals are met for your raiding team. With only 5 hours of raiding a week, TM goals had to be realistic. T14 was 25% heroics at 0% nerf before T15 was released. T15 was 30% and T16 is 40% although now 60% as 40% was just met this past week. To date, TM has achieved every goal that was set out for it since its inception in MoP.

Guild Firsts

MT had 1 tier prior to T14 where the guild cleared a tier in regulation and that was in T11 (I am pretty sure only 2 of those members from MT are still in MT). I define regulation as being my term for clearing a tier while the tier is current and no blanket nerfs. TM provided MT with an additional guild first with a heroic kill in regulation. Reserved again for another blog, I did become a raid leader of a 2nd team in MT as some other raid leaders had left MT and raid leading which left a void and I stepped up to lead a 2nd team. T15 presented itself as the most successful raiding tier for MT in its guild history although it seems to have not been spotlighted. In T15, 3 teams cleared the entire normal raiding tier in regulation for MT. Another MT first and IMO a crowning achievement for the guild and proof that MT had escalated its raiding prowess. Unfortunately, it didn't seem like the overall happiness in guild was there even with this achievement. T16 is when trouble emerged and some groups started collapsing and the segregation of TM from MT was at its highest point.

The Break-Up

I felt TM brought a lot of positives to the MT as a guild and ,in fact, escalate raiding for the entire guild. Maybe MT wasn't ready for it, maybe its leadership wasn't ready for it, maybe it was bad timing, undoubtedly there were a number of things at play and all played their role in the final chapter called “The Break-up”. I wholeheartedly do believe this experiment (which was successful) could have worked, but the idea would have needed to be universally supported by the leadership and majority of the guild members. (100% compliance and agreement is impossible in WoW) For many reasons TM felt it was time to move on. In addition to the general feeling of not being wanted/appreciated, the announcement of the new raiding schema in WOD really changed my opinion of guild core values and direction/approach for WOD. To truly achieve a mythic raiding team (20 person) a full guild effort must be behind it. Yes, I was an officer of MT, but it was not my guild to transform and change its underlying core values for MoP or WOD. So, Broken was re-born with members of TM.

Conclusion

Do I feel the experiment failed? No, I do not. I think it did a number of things for MT. It gave some members of MT a place and a team to achieve their personal goals while striving for a group goal. I think it also opened some eyes into what it takes to run a true progression minded group as it is not for everyone. Were some feelings hurt with the break-up? For sure. Will I rehash them here? No. Was I one of the people hurt? Yes. I've been playing wow for nearing a decade and been in a number of guilds. I feel my best shot at achieving and getting what I want is to run it my way with my longtime WOW friend Bloodrooted/Porkofdoom. We know we can do it. We have done it before and we will do it again. Will we please everyone? No. Will we try? Yes. So, I started this blog entry outlining an experiment with the guild MT and will conclude it with the inception of a new experiment with the guild called Broken, that was re-emerged and found life once again. To me, this is home sweet home especially when I get to be part of making all  the rules. ;)